soldier sprite usage & layered sprite files for designing
If you've ever used pckview or a similar program to view the sprites for the xcom soldiers, you have seen a lot of body parts, and probably wondered how they fit together. I've made lists... perhaps they help.
Oh, in case you didn't know yet:
xcom_0 is the basic soldiers in their coveralls
xcom_1 is soldiers in personal armor
xcom_2 is soldiers in power suits and flying suits. yes, both in one file. if you've ever played xcom, you'll know why.
also, if you want to play around with designing or modifying weapons and want to see what they will look like with the soldier sprite, I have composed layered .xcf files (GIMP's native format, I like to use Portable GIMP) with all the sprites as layers. There's eight .xcf files per armor type (one file for each facing). They already contain the sprites for the original pistol, rifle and plasma pistol, plus the homemade DaiChi Blade (see below).
"xcom_0" also contains the sprites for chiko's laser pistol, and xcom_2 contains my "new" armor types (see below).
Oh, in case you didn't know yet:
xcom_0 is the basic soldiers in their coveralls
xcom_1 is soldiers in personal armor
xcom_2 is soldiers in power suits and flying suits. yes, both in one file. if you've ever played xcom, you'll know why.
also, if you want to play around with designing or modifying weapons and want to see what they will look like with the soldier sprite, I have composed layered .xcf files (GIMP's native format, I like to use Portable GIMP) with all the sprites as layers. There's eight .xcf files per armor type (one file for each facing). They already contain the sprites for the original pistol, rifle and plasma pistol, plus the homemade DaiChi Blade (see below).
"xcom_0" also contains the sprites for chiko's laser pistol, and xcom_2 contains my "new" armor types (see below).
|
|
|
Moriarty's power armor
I never liked the look of the original helmet. this is my take at something... less disfigured.
download link below the flying armor!
what's that in the soldier's hand? scroll down...
download link below the flying armor!
what's that in the soldier's hand? scroll down...
Moriarty's flying armor
As I said, I don't like the helmet. Also, if the soldier is facing towards the screen, you can't even see if he's wearing power or flying armor. So I took the hint from the original UFOpaedia picture and added what I call Enhanded Aerial Resonance Stabilizers (E.A.R.S.), which of course are necessary for the flying suit to work at all, how did they ever do without? :)
The "mecha"-style wasn't intentional, but I kinda like it now :)
what's that in the soldier's hand? scroll down...
The "mecha"-style wasn't intentional, but I kinda like it now :)
what's that in the soldier's hand? scroll down...
The .zip file contains both my "new" armor variants. to install, first look for the UNITS subdirectory (for openxcom, that's DATA\UNITS), then backup and replace:
Enjoy! As always, feedback is welcome here :)
- floorob.pck and .tab,
- bigob.pck and .tab,
- xcom_2.pck and .tab
- man_2.spk and man_3.spk
Enjoy! As always, feedback is welcome here :)
The DaiChi Blade (tm)
Suggested by Daiky, original image by Chiko, this hand-to-hand weapon was developed in a forum thread. I made the sprites, because I like the idea.
Here's the .bmp pictures in a .zip file. The graphics work in-game, but since the only hand-to-hand weapon there is the stun rod, and that's two-handed, I can't really provide you with a game file to check it out... until I learn how to add completely new weapons, with rulesets and everything.
Chiko's Laser weapons
As suggested by Chiko on the openxcom forum, this is a different line of laser weapons. I like his ideas and the pictures he's posted... so here's his version of the advanced human tech weapons.
The zip file below contains battlescape sprites (in hands and on the floor), inventory sprites and ufopaedia sprites. Remember to backup the original files first:
The zip file below contains battlescape sprites (in hands and on the floor), inventory sprites and ufopaedia sprites. Remember to backup the original files first:
- bigob00.pck, bigob05.pck and bigob006.pck go into the UFOGRAPH subdirectory (DATA\UFOGRAPH for openxcom)
- bigob.pck, bigob.tab, handob.pck, handob.tab, floorob.pck and floorob.tab go into the UNITS subdirectory (DATA\UNITS for openxcom)
chikos_laser_weapons.zip | |
File Size: | 35 kb |
File Type: | zip |
Chiko's conventional weapons
Again, as suggested by Chiko on the openxcom forum, these are different sprites for the human conventional weapons. This is just new "bigob" files, the images used for the inventory, the battlescape main screen bottom menu, and the UFOpaedia - because the other in-game sprites (handob and floorob) actually look closer to these weapons than to the original ones.
I'll simply provide you with the image files this time. If I would provide another bigob.pck, it would only contain these weapons, not for example the laser weapons... the best way to mix and match what you want is to use bomb bloke's bb_toolkit to make your own game files. I started a "How To"-Section... let me know if you have trouble.
I'll simply provide you with the image files this time. If I would provide another bigob.pck, it would only contain these weapons, not for example the laser weapons... the best way to mix and match what you want is to use bomb bloke's bb_toolkit to make your own game files. I started a "How To"-Section... let me know if you have trouble.
chikos_conventional_weapons.zip | |
File Size: | 10 kb |
File Type: | zip |