Combat Armor for XCOM Soldiers
Version 2.
Combat Armor for XCOM units, can be purchased right from the beginning of the game
INCLUDES:
* Battlescape sprites with animations
* Battlescape corpse sprite
* Inventory Doll replacement sprites
* Inventory Corpse sprite
INSTALL NOTE:
- Place the armor.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the CombatArmor FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Combatarmor)
Now add text " - armor" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- armor
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks for the Warboy1982 for coding this into the game.
Combat Armor for XCOM units, can be purchased right from the beginning of the game
INCLUDES:
* Battlescape sprites with animations
* Battlescape corpse sprite
* Inventory Doll replacement sprites
* Inventory Corpse sprite
INSTALL NOTE:
- Place the armor.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the CombatArmor FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Combatarmor)
Now add text " - armor" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- armor
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks for the Warboy1982 for coding this into the game.
Sectoids "Retarded Cousin"
Version 1
One of the "many" sectoids that will be coming here... this is rated as unevolved/unintelligent sectoid, comparing to orginal sectoid. for YOU it can be anything if you want to mod it into game ;) ... Same info as above, will replace the orginal sectoid currently ingame and awaits for someone to code it in with orginal sectoid.
Includes:
*Battlescape sprites with animations
*Battlescape corpse
*inventory Corpse
Lacking:
Research info of this sectoid alive screen
Research info of this sectoid autopsy screen
INSTALL NOTE:
Same as in Combat Suit installation note.
One of the "many" sectoids that will be coming here... this is rated as unevolved/unintelligent sectoid, comparing to orginal sectoid. for YOU it can be anything if you want to mod it into game ;) ... Same info as above, will replace the orginal sectoid currently ingame and awaits for someone to code it in with orginal sectoid.
Includes:
*Battlescape sprites with animations
*Battlescape corpse
*inventory Corpse
Lacking:
Research info of this sectoid alive screen
Research info of this sectoid autopsy screen
INSTALL NOTE:
Same as in Combat Suit installation note.
sectoid.7z | |
File Size: | 62 kb |
File Type: | 7z |
Elder Sectoid (or blue-tall sectoid)
version 1
Blue elder sectoid... Supposed to be something more intelligent than the previous ones (cos it has bigger brains, duh :P )
slighty taller than other sectoids. Maybe can be used in Leader position. note: still in wip.
Includes:
Battlescape sprites with animations
Battlescape corpse
Lacking:
Inventory corpse (just noticed that i forgot to do this... later later)
Research info of this sectoid alive screen
Research info of this sectoid autopsy screen
INSTALL NOTE:
same as above
Blue elder sectoid... Supposed to be something more intelligent than the previous ones (cos it has bigger brains, duh :P )
slighty taller than other sectoids. Maybe can be used in Leader position. note: still in wip.
Includes:
Battlescape sprites with animations
Battlescape corpse
Lacking:
Inventory corpse (just noticed that i forgot to do this... later later)
Research info of this sectoid alive screen
Research info of this sectoid autopsy screen
INSTALL NOTE:
same as above
blue_sectoid.7z | |
File Size: | 44 kb |
File Type: | 7z |
X-Com Shotgun
Version 1. NOT WORKING YET
X-com shotgun, tried to catch the xcom style weaponary look (xcom rifle mixed with Spas-12 shotgun)
This is only a sprite pack, so its not ingame yet. Needs to be modded ingame.
Includes:
*Battlescape sprites
*Inventory Sprite of shotgun
*Various ammunition sprites to use (it may look wierd, but its a small cardboard case of ammo)
explanation of the ammo types:
Rubber Slugs (blue case) = use for stun aliens for a moment (like police use in riots to "calm" down)
Reqular 12 gauge ammo shells (red case) = Spread shot
Armor Piercing ammo shells (green case) = Same as above, now armor piercing
Incendiary Ammo shells (yellow case) = BURN.
OR for modders, whatever you like it to be :)
X-com shotgun, tried to catch the xcom style weaponary look (xcom rifle mixed with Spas-12 shotgun)
This is only a sprite pack, so its not ingame yet. Needs to be modded ingame.
Includes:
*Battlescape sprites
*Inventory Sprite of shotgun
*Various ammunition sprites to use (it may look wierd, but its a small cardboard case of ammo)
explanation of the ammo types:
Rubber Slugs (blue case) = use for stun aliens for a moment (like police use in riots to "calm" down)
Reqular 12 gauge ammo shells (red case) = Spread shot
Armor Piercing ammo shells (green case) = Same as above, now armor piercing
Incendiary Ammo shells (yellow case) = BURN.
OR for modders, whatever you like it to be :)
xcom_shotgun.7z | |
File Size: | 67 kb |
File Type: | 7z |
X-Com Grenade Launcher
Version 2
The M-79 Grenade launcher has a variety of different munition types at its disposal, contributing to its effectiveness in a wide range of situations.
Includes:
*Battlescape sprites
*inventory Sprite of Grenade launcher
*Inventory ammunition
*3 variations of ammunition HE,INC,SMOKE.
NSTALL NOTE:
- Place the GrenadeLauncher.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the GrenadeLauncher FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/GrenadeLauncher)
Now add text " - GrenadeLauncher" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- GrenadeLauncher
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks for the Warboy1982 for coding this into the game.
Thanks also Nightwolf for the spanish translation.
The M-79 Grenade launcher has a variety of different munition types at its disposal, contributing to its effectiveness in a wide range of situations.
Includes:
*Battlescape sprites
*inventory Sprite of Grenade launcher
*Inventory ammunition
*3 variations of ammunition HE,INC,SMOKE.
NSTALL NOTE:
- Place the GrenadeLauncher.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the GrenadeLauncher FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/GrenadeLauncher)
Now add text " - GrenadeLauncher" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- GrenadeLauncher
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks for the Warboy1982 for coding this into the game.
Thanks also Nightwolf for the spanish translation.
grenade_launcher.rar | |
File Size: | 10 kb |
File Type: | rar |
Light Machine Gun
Version. 1
A heavier variant of the custom-designed X-Com rifle. The extra weight comes from a heavier barrel and integral bipod system, capable of facilitating heavy fire on medium-to-short range targets. Powerful recoil and obtuse handling make it unsuitable for longe-range shooting.
Includes:
*Battlescape sprites
*inventory Sprite
*Inventory ammunition Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the LMG.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the Lightmachinegun FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Lightmachinegun)
Now add text " - LMG" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- LMG
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to Gifty for UFOpaedia text.
Version. 1
A heavier variant of the custom-designed X-Com rifle. The extra weight comes from a heavier barrel and integral bipod system, capable of facilitating heavy fire on medium-to-short range targets. Powerful recoil and obtuse handling make it unsuitable for longe-range shooting.
Includes:
*Battlescape sprites
*inventory Sprite
*Inventory ammunition Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the LMG.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the Lightmachinegun FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Lightmachinegun)
Now add text " - LMG" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- LMG
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to Gifty for UFOpaedia text.
light_machine_gun.rar | |
File Size: | 80 kb |
File Type: | rar |
Magnum .44
Version. 1
This precision magnum's mule-like kick is nothing compared to the force it delivers on the business end. It fires .44 caliber rounds in rubberized 6-slot speedloader cartridges, each literally worth their weight in gold. Don't call it a sidearm.
Includes:
*Battlescape sprites
*inventory Sprite
*Inventory ammunition Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the Magnum.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the Magnum FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Magnum)
Now add text " - Magnum" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- Magnum
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to Gifty for UFOpaedia text.
Version. 1
This precision magnum's mule-like kick is nothing compared to the force it delivers on the business end. It fires .44 caliber rounds in rubberized 6-slot speedloader cartridges, each literally worth their weight in gold. Don't call it a sidearm.
Includes:
*Battlescape sprites
*inventory Sprite
*Inventory ammunition Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the Magnum.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the Magnum FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Magnum)
Now add text " - Magnum" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- Magnum
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to Gifty for UFOpaedia text.
magnum.rar | |
File Size: | 69 kb |
File Type: | rar |
Disposable RPG
Version. 1 (CURRENTLY STILL IN WORK IN PROGRESS AT CODING SIDE, NOT FUNCTIONING RIGHT, BUT IS TESTABLE)
An X-Com-special take on the classic disposable RPG, capable of accurately penetrating armored targets. Its shaped charge payload is built for penetration rather than explosivity, requiring a direct hit for optimal results.
Includes:
*Battlescape sprites
*inventory Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the SSRL.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the SSRL FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/SSRL)
Now add text " - SSRL" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- SSRL
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to Gifty for UFOpaedia text.
Version. 1 (CURRENTLY STILL IN WORK IN PROGRESS AT CODING SIDE, NOT FUNCTIONING RIGHT, BUT IS TESTABLE)
An X-Com-special take on the classic disposable RPG, capable of accurately penetrating armored targets. Its shaped charge payload is built for penetration rather than explosivity, requiring a direct hit for optimal results.
Includes:
*Battlescape sprites
*inventory Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the SSRL.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the SSRL FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/SSRL)
Now add text " - SSRL" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- SSRL
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to Gifty for UFOpaedia text.
single_shot_rocket_launcher.rar | |
File Size: | 453 kb |
File Type: | rar |
Sub Machine Carbine
Version. 1
This lightweight weapon fires 5.8mm rounds (2 grams) optimized for the short combat ranges XCOM encounters in its fight with the alien threat. Fills the role of pistol and carbine easily, being able to be fired accurately with one hand.
Includes:
*Battlescape sprites
*inventory Sprite
*Inventory ammunition Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the SMG.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the Submachinegun FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Submachinegun)
Now add text " - SMG" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- SMG
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to MKSheppard for UFOpaedia text.
Version. 1
This lightweight weapon fires 5.8mm rounds (2 grams) optimized for the short combat ranges XCOM encounters in its fight with the alien threat. Fills the role of pistol and carbine easily, being able to be fired accurately with one hand.
Includes:
*Battlescape sprites
*inventory Sprite
*Inventory ammunition Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the SMG.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the Submachinegun FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Submachinegun)
Now add text " - SMG" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- SMG
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to MKSheppard for UFOpaedia text.
submachine_gun.rar | |
File Size: | 90 kb |
File Type: | rar |
Taser Pistol
Version. 1 (WORK IN PROGRESS, HAS EXPLOSIVE HIT ANIMATION STILL, BUT IS PLAYABLE)
A non-lethal weapon derived from a very recent police design, capable of incapacitating targets up to 5 meters away. While it delivers a less powerful charge than blunt-force stun weapons, its stylish pistol grip grants easy handling, and the range alone makes it a worthwhile asset.
Includes:
*Battlescape sprites
*inventory Sprite
*Inventory ammunition Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the Taser.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the Taser FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Taser)
Now add text " - Taser" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- Taser
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to Gifty for UFOpaedia text.
Version. 1 (WORK IN PROGRESS, HAS EXPLOSIVE HIT ANIMATION STILL, BUT IS PLAYABLE)
A non-lethal weapon derived from a very recent police design, capable of incapacitating targets up to 5 meters away. While it delivers a less powerful charge than blunt-force stun weapons, its stylish pistol grip grants easy handling, and the range alone makes it a worthwhile asset.
Includes:
*Battlescape sprites
*inventory Sprite
*Inventory ammunition Sprite
*New sounds
*New Bulletsprite
INSTALL NOTE:
- Place the Taser.rul to Ruleset folder (e.g... X:/openxcom/data/Ruleset)
- Place the Taser FOLDER to Resources folder
(e.g.. X:/openxcom/data/resources/Taser)
Now add text " - Taser" to your options.cfg, below the text where reads "rulesets:" (dont forget to add spaces)
for example ...
Rulesets:
- Taser
-->> Options.cfg can be found from your documents/OpenXcom folder. Use notepad to open it. <<--
*note: for now,you need openxcom 0.9 with the latest git build -> http://openxcom.org/index.php/git-builds/ to get these work.
Thanks to Gifty for UFOpaedia text.
tazer_pistol.rar | |
File Size: | 33 kb |
File Type: | rar |
Explosion sprites
Version 2
New explosion sprite to replace the orginal "skull" explosion. Uses same
11 colors as the orginal one.
NOTE: I havent tested this ingame yet since pckview wont let me import this
to *.pck format for some reason. This is mostly for modders, but ill share this if anyone likes to try add this into game.
click below link to show animation.
New explosion sprite to replace the orginal "skull" explosion. Uses same
11 colors as the orginal one.
NOTE: I havent tested this ingame yet since pckview wont let me import this
to *.pck format for some reason. This is mostly for modders, but ill share this if anyone likes to try add this into game.
click below link to show animation.
http://www.createagif.net/actual/3932026_CreateAgif.gif
x1.7z | |
File Size: | 8 kb |
File Type: | 7z |